The miNEStry: An NES Podcast

"Legendary Wings"

March 12, 2024 Archbishop Dracul, Father Avram, Jeff Gabor Season 2 Episode 1
"Legendary Wings"
The miNEStry: An NES Podcast
More Info
The miNEStry: An NES Podcast
"Legendary Wings"
Mar 12, 2024 Season 2 Episode 1
Archbishop Dracul, Father Avram, Jeff Gabor

Tonight we are reflecting on Legendary Wings which was a 1986 arcade game developed and published by Capcom which was later released for the NES in North America in July of 1988. 

Capcom was responsible for porting popular arcade games to the NES like Commando, Gun. Smoke and Ghosts and Goblins.  They also created games based off of Disney licensed franchises like Chip n Dale’s Rescue Rangers, Ducktales and Darkwing Duck.  Capcom was also responsible for the creation of the phenomenon known as “Rockman” aka Megaman in North America.  

Tonight our visiting Deacon is once again Jeff Gabor.

The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.

Show Notes Transcript

Tonight we are reflecting on Legendary Wings which was a 1986 arcade game developed and published by Capcom which was later released for the NES in North America in July of 1988. 

Capcom was responsible for porting popular arcade games to the NES like Commando, Gun. Smoke and Ghosts and Goblins.  They also created games based off of Disney licensed franchises like Chip n Dale’s Rescue Rangers, Ducktales and Darkwing Duck.  Capcom was also responsible for the creation of the phenomenon known as “Rockman” aka Megaman in North America.  

Tonight our visiting Deacon is once again Jeff Gabor.

The miNEStry founders, Archbishop Dracul and Father Avram, seek to inspire their 8-bit parishioners through methodical and ceremonial scrutiny of the library of games on the Nintendo Entertainment System.

00;00;16;09 - 00;00;38;26
Unknown
Good evening and welcome to the ministry. I am, Archbishop recalled. And alongside me is Father Abraham or Caritas, to inspire our parishioners with reflections on the Nintendo entertainment system. Tonight, we are reflecting on Legendary Wings, which was a 1986 arcade game developed and published by Capcom, which was later released for the U.S. in North America in July of 1988.

00;00;38;28 - 00;01;04;26
Unknown
Capcom was responsible for porting popular Arcade games to the U.S. like Commando, Gunsmoke and Ghosts and Goblins. They also created games based off of Disney licensed franchises like Chippendales Rescue Rangers, Ducktales and Darkling Duck. Capcom was also responsible for the creation of the phenomenon known as Rockman, a.k.a. Megaman in North America. Tonight, our visiting deacon is once again.

00;01;04;28 - 00;01;58;18
Unknown
Jeff Gabor. Hey. Hey. Welcome back to an offering for the original arcade. While we'll be covering the U.S. version of the game throughout this episode. There are a few important things to discuss. The reason why you may not have realized the game was originally an arcade game was because, according to Arcade Museum XCOM, only 228 machines were released in the United States in 1986.

00;01;58;20 - 00;02;31;06
Unknown
That's not a lot like at all. Out of the 228 released. They came in one of two versions, which we'll talk about in a little bit. So if you see one in the wild, consider yourself lucky. I wonder how these were distributed to. I have never seen an arcade machine of this game, so I kind of wonder, like, did it even get distributed in my state?

00;02;31;13 - 00;02;52;26
Unknown
I don't know. If I had to guess, I would say in California and its surrounding areas. The only reason why I say this is because I have a good friend who collects arcade machines, and he found one in an auction in Benin, California. What was formerly known as the Museum of Pinball. It ended up going for around 1200 dollars.

00;02;52;29 - 00;03;14;25
Unknown
I mean, that would make sense if it was coming from Japan, I guess. It's funny. It was a hit, though, right over in Japan like it was here. So the original Warriors in the Japanese arcade game were a female soldier, Michelle Hart, and male soldier Kevin Walker, which was changed to two nameless male protagonists for the release outside of Japan.

00;03;14;28 - 00;03;43;15
Unknown
Except set to one was the two nameless male protagonists set to was a male protagonist along with Michelle. But her bikini top was changed to green for some reason. Michelle makes a cameo. Years later, in the very first Marvel versus Capcom game as a support character. How bizarre is it like this is? I would say not the most well known game ever in arcades, even less well known.

00;03;43;15 - 00;04;13;04
Unknown
And then for this, one of the characters that was removed for half of the arcades ends up showing up 15, 20 years later. And Marvel versus Capcom is so bizarre. The other thing that's really strange about this is that usually I think for for these types of games and you mentioned it in our last episode, it's usually like Japanese names that get removed or changed to be more American names.

00;04;13;04 - 00;04;58;29
Unknown
But the Japanese version of the game had like the most American like bland American names that they could have Michelle Hart and Kevin Walker, like they that straight up sounds like they belong like a duet on the next, you know, country album of the eighties and so strange differences in the game. The arcade version utilized a vertical monitor making the playspace feel more pinched when compared to the sport, therefore making it much more difficult, like maneuvering around the arcade game is very difficult and frustrating at times.

00;04;59;02 - 00;05;24;17
Unknown
I mean, the arcade was way too hard. Like I gave up on it pretty fast. Wow. That's saying a lot coming from you. It doesn't even feel fair, especially once you got into it. You're about to get into it with the side. Scrolling levels like that was ridiculous. Yeah, And that was it. That was another difference. The side scrolling levels was actually like platforming, like you could jump and you're not flying.

00;05;24;17 - 00;05;49;27
Unknown
Really. You jump and you shoot and you climb ladders like lowly runner. And the only time you're flying in the side scrolling levels is at the very end when the floor falls out from underneath you and you have to fight a boss, which in the end sport doesn't exist in the minus levels. Some other minor changes was I noticed that the bombs were inconsistent.

00;05;50;01 - 00;06;09;00
Unknown
Like I, I couldn't shoot them all the time. Like, almost as if they had a cooldown. But I couldn't pinpoint how it worked exactly it in time you till now. But those side scrolling levels were like, I don't know if you felt it, but the mechanics were a little janky in terms of jumping and running. But you know what it felt like?

00;06;09;00 - 00;06;49;16
Unknown
It felt like ghost and goblins. Like that's kind of like it felt like like you're committed to jumps or it just kind of felt like super difficult. That's freaking spot on right there. Very good assessment. So that's all we're going to say about the arcade games. Do you have an idea of kind of what we're talking about when we move into discussing the sport, which we all do now?

00;06;49;19 - 00;07;26;17
Unknown
A testament to the creators. Takashi Nishiyama. Game Director Takashi. He's been credited on over 92 games. That's just astounding. And this includes being the lead designer in the 1982 arcade version of Moon Patrol. He was a game designer for the 1985 and he Yes, and 1984 arcade version of Kung Fu Master. And I'm not sure exactly what this position means, but his position was direction for the 1997 Arcade Street Fighter.

00;07;26;19 - 00;07;56;08
Unknown
It's just an interesting position that you don't really hear about with older games specifically, like I'm guessing direction as director, essentially. But you know, like you hear more of that like in modern games where there is like cinematics and stuff like that. But for a game like Street Fighter, it's an interesting title for sure. When I found out the director of Kung Fu Master made Legendary Wings, it gave it a few points in my book.

00;07;56;10 - 00;08;33;26
Unknown
I love Kung Fu master. I think I have every version of the game in its physical form to include its arcade machine. It was the very first arcade game I ever played, and I've loved it ever since. Yeah, it's great. Please proceed, Father. Nobuyuki Matsushima. The mysterious Moe and the Nano. No, he So programing trio that worked on this NASA version of Legendary Wings and also Megaman in 1987.

00;08;33;29 - 00;09;06;07
Unknown
Street Fighter 2010, The final fight in 1994. The Niece and Saturday Night Slim Masters in 1993 for the Arcade. Yes. And Street Fighter 2010 is not to be mistaken as a street fighter game. It's absolutely not. The game is a lot like the Konami Arcade game called Kicker or otherwise known as Shuffle and Road. It's one scrolling screen and you have to defeat all the enemies on the screen before you can have the boss appear.

00;09;06;07 - 00;09;35;12
Unknown
And then you beat the boss and then you move on to the next level. Yeah, I'm pretty sure I rented this game at some point later in the enhanced life cycle when, like rental stores weren't really carrying any games anymore, I don't remember a whole lot about it because it was the only time that I played it. But but I do remember playing it and it was a strange game for sure.

00;09;35;14 - 00;09;55;01
Unknown
Definitely not the street fighter of the Snowy days or even, you know, not even a derivative thereof. No. Totally different. Yeah, I feel like it's underrated, to be honest. I think the weirdest thing about it is how the character does like a weird cartwheel on the air as is jump. So that kind of throws people off, I think.

00;09;55;01 - 00;10;41;11
Unknown
But you get past that and it can be pretty cool. I heard it's pretty difficult. Yeah, I would say so. Yeah. Please proceed. Father Abraham. Yosuke, Kishimoto. Yuki, Hiro, Nori, Matsumura, Naoya, Tomita and Akira Kitamura. All of these people were in the design department for Legendary Wings, as well as Section Z in 1987 for the NASA mega men, one through six from 1987 to 1993 for the NASA and Willow.

00;10;41;13 - 00;11;09;29
Unknown
That's surprising to me. 1989 for the NASA. That's a that's a good luck games. There it is, Willow. Is an absolute hidden gem on the air. Yes, I rented that game when I was a kid and I did not stop playing it the entire weekend until I beat it. I love that game. I've played it a couple of times and I do remember it being fun.

00;11;10;02 - 00;11;37;06
Unknown
I'm going to I'm going to sit back and let Jeff Keyboard gush about Mega Man one through six. I mean, I'd say that that franchise's like everything to me. Like, I love those games. I love three. I have fond memories of playing that before I was out with with my dad going to like a little convention still playing today, Megaman nine and ten when they are right there with one through six and feeling just like retro and cool.

00;11;37;08 - 00;12;16;26
Unknown
I don't know. What can you say? Like they're they're the very top in terms of running gun shooting platforming games created period They're the best. I mean in general I feel like Capcom had kind of a dream team of developers and designers. They they knew how to make good stuff. Yeah, for sure. And the music got music so good, which is actually Next up on the list, Tamayo, Kawamoto Minami, Natsumi, Yoshihiro, Yuka Eguchi.

00;12;16;28 - 00;12;53;13
Unknown
This trio worked on music and sound not only for legendary wings, but also for Commando in 1986, for the Mega Man for the Indians. In 1987, Megaman two for the US in 1988, and also Ducktales for the US in 1989. All great games. I would say Commando for me honestly, is probably the one on this list. That music and sound.

00;12;53;16 - 00;13;21;00
Unknown
Well, I didn't consider to be that great. However, it was also one of the earlier games, so it kind of makes sense that they were still kind of developing their workflow and their sound engine and, you know, whatever tooling they were using to compose and create the music. When you mentioned the last two games, Megaman two and Ducktales, like whenever you see like a ranking of the best retro video game music, it's always like this, like debate.

00;13;21;00 - 00;14;32;18
Unknown
Is it the wily music from Megaman two or is it the Moon song from Ducktales? They're the same guys and both. They have the top two single tracks in the history of the On. It's right there Crazy. Yeah. And Megaman two is I mean naming two inductees and Megaman chock full of just fantastic tributes. Yeah they're all great tracks again commando and yeah I'll give you that Yeah exactly Yeah that that and it just goes on forever and ever.

00;14;32;18 - 00;15;22;02
Unknown
Ever. Okay, gentlemen, let's move on. I could not find any review data for legendary wings for the Knicks prior to 2000. That being hardcore gaming one on one, giving the game an eight out of ten. That's pretty generous, comparatively. Yes. It's. It's definitely a little on the high side, I'd say. Yeah, Like one being like Cheetah Men and 1010 being like Megaman three and Legend of Zelda.

00;15;22;04 - 00;15;42;11
Unknown
I don't know if it's an eight eight that's a that high. And they must have really liked this map. What did you just say? shut up. What? It's Shoot em up too long to say now. Are we going to start laughing in acronyms? LOL lol. well, I. So we expect just sermons in binary from now on.

00;15;42;11 - 00;16;11;25
Unknown
Father Abraham No. Holy wisdom tree. Stick to the script, Father, before we find ourselves drowning in a sea of emojis and hashtags. Now, where was I? yes. This is an interesting part that I added to the review process that we're that we go through in the ministry. Just because this game holds a place in my heart and I've yet to figure out quite in what way?

00;16;11;28 - 00;16;33;08
Unknown
In the summer of 1988, I received my monthly Nintendo Fan Club magazine, which is the magazine that they would put out the really thin magazines that they would put out, create intended power. I actually started with the foldout envelopes that they used to send out, and then that turned into a small magazine and that evolved into Nintendo Power.

00;16;33;11 - 00;16;59;27
Unknown
I should have kept all those things because they're worth a friggin fortune now. Crazy, isn't it? Yeah, but I remember going through that magazine. It was the one with the guy with the hockey shirt on playing C program on his cheerfully nasty program. And I found this very small advertisement of the game, and it's one of the only ones that I can think of that exists because I haven't been able to find anything else.

00;17;00;02 - 00;17;26;08
Unknown
It was a picture of what appeared to be an angel's wing with a screenshot of the game in the box that stated the following. A reading from the air How to Fly 20,000 Years into the Future. Trapped in the clutches of the evil dark computer, the world has only one hope. You armed with a few guns and missiles and your mechanical wings.

00;17;26;10 - 00;18;08;14
Unknown
You must battle dark warships, mines and mutant monsters and search out and destroy the tyrant itself. In wings you can sword fly and dive into action by yourself or with a second plane simultaneously. Chapter 1283 Sea Old Mountain View of Cecil Road, Sunnydale, California. 940894087457081. Please do not call that number, address and phone number in the magazine. If you're really funny too, actually call this number.

00;18;08;14 - 00;18;35;15
Unknown
As a kid, I do have to wonder if it's not the address of Capcom, but like the address of like, whatever advertising company put out this ad? maybe. I don't know. I mean, I mean, it could be Capcom headquarters and in California. Sure, it sounds plausible. Yeah. I just want to interject one thing here that took me aback as you read this.

00;18;35;17 - 00;18;57;21
Unknown
I'm floored that they call this wings. I've only ever called this legendary wings. I noticed that, too. And it was it was it was very interesting how that just didn't catch on. And when you look at the packaging, you could get away with calling it that like legendary is very small. Type on the top of these big lettered wings.

00;18;57;24 - 00;19;24;20
Unknown
I mean, it sort of goes in line with, you know, everybody called The Legend of Zelda. Zelda. Right. And that was the big letters on the box and the legend of kind of faded in the background. But you could call it either one. It's just they were probably trying to do the same thing, I'm guessing. But it's just I've never, ever heard it called Wings before.

00;19;24;22 - 00;19;49;13
Unknown
Moving on with the story, 11 year old me at the time was very impressed. I had recently played through Kid Icarus and I was really excited about the prospect of another adventure game. Kind of like it. So I remember going with my father, Charles World, to get it for my birthday, and when I got home I was bound to find out it was an arcade shooter and not an adventure game like Kid Icarus.

00;19;49;16 - 00;20;11;24
Unknown
My father did his best to return it, but the policy was already in place where you could only return an open game for one of the same copy. So he brought it back home and I was pretty much stuck with it. I played it an awful lot, but I always had this tinge of resentment toward it for not being a game like Kid Icarus.

00;20;11;26 - 00;20;41;09
Unknown
And I know that's stupid. It's just interesting. Like you were looking for a kid Icarus clone, essentially, right? Like. Like basically, like a kid. Icarus to as it were. Yeah. And me being I was so young that I'd see the wings. Who exactly? Yeah, I mean, that makes that makes total sense. I can't think of an example off the top of my head, but I definitely did that a lot as a kid do with, you know, with games that had similar designs or whatever.

00;20;41;14 - 00;21;04;07
Unknown
Yeah. What were you guys his earliest memories of the game. man. That I go right to this all night, sleep over with a friend hanging out in his basement. It's like concrete floor. It's like he can smell it and firing it up, sitting right next to him, playing this all the way to the end. It's like, so vivid.

00;21;04;09 - 00;21;43;10
Unknown
And I think that's why this game ends up like having a special place. I do remember watching my father and my older brother playing it a lot. In fact, one specific memory that I have was they were so my mother was out and they were playing it. And I don't know, I was really young. So details are blurry, but I remember them getting like pretty far in the game and being pretty excited.

00;21;43;10 - 00;22;33;11
Unknown
And I think my father lost track of time and then he was like, get to bed quick. As my mother was coming home and she would have been like really ticked off that I was still up. And I think that actually happened quite a bit with various games, but I remember this one being one of the first.

00;22;33;13 - 00;23;05;01
Unknown
Let us now discuss the seven categories for which we execute judgment on Legendary Weeks category one Narrative A reading from the manual areas God of War gave two young men courage and wings of love to save the world from extinction. Aries entrusted them with the survival and the future of the human race. Time is of essence. Take wings.

00;23;05;04 - 00;23;47;11
Unknown
Legendary Wings. This is a reading from the manual for the Kafka, The Wings of Love. All I think about is that 80 song by Jeffrey Osborne. Yeah, and I can't put a clip in here because I'd get a copyright strike, so you'll just have to look it up yourself. What we're going to do now, since the story in the manual was so truncated, we're going to skip ahead and read the back of the box because the back of the box has a lot more to offer in terms of critiquing story.

00;23;47;13 - 00;24;23;01
Unknown
So please, Father, even read the back of the box. A reading from the back of the box. 20,000 years in the future. Mankind has built a giant supercomputer named Dark to rule the Planet for hundreds of years. Dark has governed with wisdom and justice. But now the unthinkable has happened. Dark is malfunctioning and humanity is writhing in the grasp of a ruthless tyrant.

00;24;23;04 - 00;25;00;28
Unknown
Dark has built a fleet of robot warships to patrol the skies and has created an army of mutant monsters to guard the underground bases from which he now terrorizes mankind, lulled by hundreds of years of peace. The people of Earth are defenseless against the minions of dark. But two brave young men are following an ancient legend of Greek mythology have devised mechanical wings to bear them aloft in search of dark's hidden fortress.

00;25;01;00 - 00;25;38;24
Unknown
Armed with the last remaining guns and missiles from a crumbling arsenal, you must fly them across the continents and oceans to seek out and destroy the cruel colossus. Robot warships and floating minds are a constant menace. And you must beware of the giant head, a grotesque stone face guarding the entrance to each of Doc's underground bases. If you approach to near to its gaping mouth, you will be sucked into the depths where bizarre mutant monsters prowl the corridors.

00;25;38;27 - 00;25;53;12
Unknown
If you fail, men, unkind is lost. Take wing on legendary soldiers. A reading from the back of the box praised the Kafka.

00;25;53;15 - 00;26;19;06
Unknown
So you can kind of see why I kind of encouraged the reading of the back of the box to supplement the reading from the manual. There's definitely more to talk about from the back of the box, and there's virtually nothing to talk about in the manual. Which leads me to believe the folks at Capcom were more concerned with sales rather than making a story based game.

00;26;19;08 - 00;26;45;05
Unknown
I mean, and remember, it's an arcade port, too. So, I mean, there is zero story exposition within the game itself. It's literally I mean, when you as soon as you start playing it, you can see the arcade rights like this is when you just put in quarters and look cool and flying around shooting things, right? It's like that's that's the hook.

00;26;45;07 - 00;27;14;11
Unknown
But now they're bringing it to the Aeneas, where I know a lot of these arcade machines actually came with their own instruction manuals and actually sometime had story to it that wasn't in, you know, the actual game. I wonder if the manual of the arcade version has any semblance of this story whatsoever. I think I saw some promo material that basically was a mix of those two messages.

00;27;14;13 - 00;27;40;27
Unknown
It like had had the mention of Aries and then it also was basically almost exactly what you read from the back of the box was a bit of both. So I think it did come from the arcade and maybe that's why you get like Capcom trying to split it into four. The two different readings, I'm not sure, but I mean, it's just so strange though, because the back of the box story, it, it, it's almost a totally different vibe.

00;27;40;29 - 00;28;17;06
Unknown
Yeah, that's true. And other than the Greek mythology references, Aries isn't mentioned once in the back, on the back of the box. You know, the supercomputer isn't mentioned once in the manual. and also the the wings. Like, it's very like specific on the back of the box that they're mechanical wings. And then all of a sudden, in the manual, their wings of love, I got to sing on the wings of this.

00;28;17;08 - 00;28;43;21
Unknown
This is going to sound kind of dumb, but I feel like the story is almost prophetic in a way where we were living in a world where, like, A.I. is starting to take over and you have this situation where we have an electric that's going game politics, but we have an election coming up soon and both candidates are human, so they are fallible.

00;28;43;23 - 00;29;10;07
Unknown
So it's not out of the realm of possibility that eventually humans as a race could elect in official. That is and I of course, that'll probably end up turning bad like it did year. But I found it kind of interesting because they're talking about like people lived in peace and they've lived in peace along with their own like maintain their weapons.

00;29;10;10 - 00;29;39;03
Unknown
So like now they took two devices, mechanical wings. It is kind of stupid, though. You're in this sort of like hyper sci fi sort of the Greek mythology era, and you have to use mechanical wings to fight the enemies. But I mean, I guess that goes back to the fact that the weapons are useless and they kind of have to devise whatever they could.

00;29;39;06 - 00;30;08;04
Unknown
I don't know. It's kind of strange. I mean, there's no other word for it. It is very strange. If, again, I kind of feel like they were making a map that when you play it is very much just another map where you're flying around as something with wings. You folded it a weasel. Now you must toggle with lie low watch missing.

00;30;08;07 - 00;30;41;06
Unknown
It's not the lie. Anything but the lying. The last three feet me pull out my fingernails, but not the lying ferns. Archbishop Wood. Where? Jesus, this is like riding, you know, Xvs and all the other type of games that were just like this. And everybody, especially in Japan, was so obsessed with with Xvs that I think everybody was looking to make their own version.

00;30;41;06 - 00;30;58;06
Unknown
And there you go. You get now you got legendary wings and like, All right, well, what here's an excuse. Let's make this weird story. Maybe I'm trying to look into it too deeply. I mean, the most unbelievable part about the story is the fact that it would take 20,000 years for this to happen. This is going to happen in the next five years.

00;30;58;08 - 00;31;50;14
Unknown
But again, like one thing that you mentioned earlier was you're convinced that they were just there to make sales. Right. And so it makes sense for them to pull in a very, very popular theme into this game. To try to boost those sales, just to kind of backs up that that point. let us proceed to category two, which is audio.

00;31;50;17 - 00;32;10;04
Unknown
For me, I felt like the music had a lot of atmosphere to fit the tone of the levels really well. My favorite song on the soundtrack is the music played during the high score screen.

00;32;10;07 - 00;32;36;22
Unknown
I also really enjoyed Level Two's theme. The The Water one really felt like the music really went hand-in-hand with the water theme really well.

00;32;36;24 - 00;33;08;09
Unknown
I think the sound effects are great. There's a lot of previous Capcom games, sound effects that were ripped from like Megaman, for instance. Boom, boom, boom, boom, boom, boom. But I will say the the music, while fitting the tone well, still feels rather simple or even grating at times. Yeah, and for the most part, forgettable. I mean, I don't know if I totally agree with with it being forgettable, I guess.

00;33;08;11 - 00;33;37;15
Unknown
I guess, yeah. For the most part, I guess that's accurate. But in the moment when you're listening to these tracks, I just got, I just get this feeling of like, hell yeah. Like it's just it's very much. It very much pulls you into the atmosphere of the game very well. I think I agree with Archbishop to cool that the high score screen track is the best.

00;33;37;18 - 00;34;02;17
Unknown
It's very epic feeling, right? It's like it has all those all those feels behind it. I love the soundtrack. The soundtrack for me has always been the best part of the game here. I did not expect you to say that. I don't know why it didn't really like, speak to me. Like I just when you said it was grating at times, like that's the part that stuck out to me.

00;34;02;17 - 00;34;25;16
Unknown
I don't know. I it just didn't resonate. It's like it's trying to live up to ABC.com name with, like, Megaman stuff. And I was like, this is and my Megaman. So I think it just got dinged just because of its people's pedigree that made it so. I would like to tack on to this one thing in my cons in regards to audio.

00;34;25;16 - 00;35;40;24
Unknown
Specifically, the music was when I think of the soundtrack of this game, I am talking about like the overworld soundtrack and all the other connecting parts, the side scrolling soundtracks are horrible. Use mood, they're just bad in both the bonus and the danger zones. They're just bad and bonus. Lucky one is so out of place. Yeah, yeah. Also it drags on forever is like here is a five minute section of collecting points all right.

00;35;40;24 - 00;36;18;27
Unknown
Yeah. It's really slow too. It feels almost slower than the regular side scrolling. Yeah, they definitely didn't need to drag those levels on as long as they did a little bit of grading, a little bit of forgetful. That that's where I wrestled with it. Let us proceed to category three, which is gameplay. Reading from the manual, there are five stages and legendary wings.

00;36;18;29 - 00;36;58;19
Unknown
They consist of vertical and horizontal main stages. Within vertical stages there are two kinds of sub stages minus stage large face with whirlpool. If you enter the whirlpool of a large face, you will enter the minus stage dangerous horizontal scroll, bonus stage. If you destroy certain structures on ground of vertical stages, Whirlpool will appear contact with it will enable you to enter bonus horizontal stage power up sequence one Normal shots.

00;36;58;22 - 00;37;25;26
Unknown
The shots you get at the start of the game to twin Lazer. If you pick up a power up item, you'll get a twin laser. It's very effective against multiple enemies. Does twice the damage of normal shots. Three penetration. If you pick up two items consecutively, you'll get a penetration. It is very powerful and can penetrate enemy vehicles.

00;37;25;29 - 00;37;58;08
Unknown
Damage is three times of normal shots for flame shots. If you pick up three items consecutively, you'll pick up a flame shot. This will shoot in three directions. Very effective against scattered enemies. Damage is two times of normal shots. Five Firebird. If you pick up four items consecutively at the last power up, you'll obtain a Firebird which can withstand two direct hit from the enemy.

00;37;58;11 - 00;38;29;21
Unknown
Damage is four times of normal shots. Damage. If you get hit at normal stage, you will lose one player. If you get hit during a power up, power level will drop. However, if you are a Firebird, power will drop one level after a three hit continuation. You may continue the game as many times as you obtain heart's maximum of nine times.

00;38;29;23 - 00;38;56;16
Unknown
This is a reading from the manual for the Capcom. I have more cons than I do pros here. I would say that it's fun to play in. It's easy to understand, like you pick it up if you just start shooting, and that's pretty much it. It's very simple, but there are some things about it that there is a in the pudding, so to speak.

00;38;56;19 - 00;39;20;13
Unknown
Unlike the arcade where where you get power ups by killing enemies, there are powerups that fling from the sides of the screen, and that's during the vertical stages, the side scrolling stages, those are be sitting there. But in those vertical stages, when they fling onto the screen, if you do not shoot it first, it will either harm you or kill you.

00;39;20;17 - 00;39;44;23
Unknown
I had it happen once and I think I have it on video somewhere. Yeah. Yeah. But like and I think I want to say it actually just straight up killed me. Yeah. So just be very careful when you see something fly on the screen. Just shoot it regardless of whatever it is. Sometimes it's cheap and you'll be flying along the side and then somebody will just come from the side, just knock you over.

00;39;44;26 - 00;40;07;20
Unknown
The power up system is kind of flawed. And here's why I found the best way to get through the game was on your first continue by carrying over your powerups from the previous level. If you completely die and have to use continues, especially in later levels, it's almost impossible to get any traction. Paraguay's now the hierarchy of power ups.

00;40;07;22 - 00;40;26;01
Unknown
It works like one level at a time, but on the grand scale of things, it makes the game very difficult at times. Yeah, you nailed it, man. That's what it's my biggest con is like once you lose your powers, you might as well just reset the whole console. Yeah, that's not even a joke. It's like, that's exactly what I would do.

00;40;26;04 - 00;40;44;07
Unknown
Yeah, it would be much easier. Like when I was playing it this last couple of weeks. Yeah, you. If you're at a boss and you got completely lose your powers, just forget it. Forget it. You can get there and beat them faster than going through all of your nine continues and wasting your time because you'll never do it.

00;40;44;09 - 00;41;18;11
Unknown
I, I do have an interesting tidbit about the deacon keyboard. Okay, hear it. So my neck. That brings up my next point. The auto scrolling mechanic in the side scrolling levels feature getting killed. If you get pinched between the side of a platform and screen left in this, I was looking for Kid Icarus and I got this logic, which is a lot like in kid occurs when if the platform you were standing on moments ago just goes below the bottom of the screen and you fall, you die.

00;41;18;14 - 00;41;48;18
Unknown
Seems so it seems sort of stupid logic like that. Yeah. Anyway, I digress. I was at the last boss and defeated its first biomechanical form upon its destruction. What's left of the boss starts moving directly at you with the idea that you have to fly in through the beast to reach its true inner form. The way in is the same size as the player's sprite, so you have to have pixel perfect accuracy when going in.

00;41;48;20 - 00;42;16;07
Unknown
I was in Thunderbird form and had my head clipped at the top of the entry way and I couldn't correct it fast enough before getting my head squished between the top of the entrance and screen left, leaving me with only my level one firepower to face the final boss. Luckily, luckily I had nine lives, but it took eight to defeat the boss with my Wow, that's cutting it close.

00;42;16;07 - 00;42;41;18
Unknown
Level one power up. And may I just say the last boss is very anticlimactic. Like its second form I was. I was expecting to be like, my God, I'm going to get kicked now. Not not at all. No other things. When the lucky zone in your destroying wall bricks do not run up on them until the little fire swirl is gone.

00;42;41;21 - 00;43;00;28
Unknown
That fire swirl will kill you. No downgrade. It will kill you. I got screwed on that one too. So if you're sitting there, like, really being strong, you fire at the at the at the wall in front of you. You get a heart that's in there and then you fly over it before that little fire swirl goes away.

00;43;01;04 - 00;43;38;24
Unknown
You get just straight up smoked. I never tried that. That's funny. There are lots of repetitive rules and enemies in level design and gameplay. For example, every top down level always has a face that tries to pull you into the minus world. Always has a lucky hidden under the cannons on the ground somewhere, then always has a Ghostbuster dog field that where you have to destroy the last two before leading to the last enemy of every level which is a dragon.

00;43;38;26 - 00;44;00;06
Unknown
The same one every time with a different power swap. Yeah, it's. I've got a pellet swap, but it's got the exact same like pattern to egg. It swings the left shoots through, firewall swings to the right. It's like, wow, this is why they didn't want to mix up the randomness at all. Hong Kong No. And and it goes on.

00;44;00;08 - 00;44;24;18
Unknown
This is followed by a side scrolling level that does look different for each level, but you face the same biomechanical horror at the end. Each time they just insert you closer, exposing more eyeballs to shoot at you, therefore making it harder. I know it's an early shooter, but having an auto fire function and you hold down the button, this game begs for that.

00;44;24;20 - 00;44;46;16
Unknown
Like my thumb was killing me sometimes after playing playing, especially that last boss, I was just like, man, you know what I ended up doing? I switched a piano grip like, started like, you might think my my, my pointer finger and my middle finger to do it because I couldn't shoot fast enough with my thumb. And it was getting just annoying.

00;44;46;16 - 00;45;09;02
Unknown
And yeah, it was hurting my thumb. So I was like, Screw it, I'm switching to piano grip it. You do have a speed board? No, no, no. Speed board one man, I ain't that nerdy. I did try one one time. I was trying to say, Can I be one of those people that mashes really good on Ninja Gaiden?

00;45;09;05 - 00;45;36;06
Unknown
Let me try it now. Does it make a difference? Yeah, I mean, it. Does it make you like just the way it reverberates? You can actually be able to, like, get a little a little faster, but it's not worth it. Okay. My last con and this is my last one, is that the work gun is garbage as a level four power up.

00;45;36;08 - 00;45;57;04
Unknown
Even in the manual, it says it's weaker than the third one, which is an iteration. They say the word gun is is two times the damage. Power penetration is three times the damage. So I hated that thing. I don't know how you guys feel. No, I was always just looking to get past it. I never wanted to use it.

00;45;57;06 - 00;46;20;17
Unknown
I think I benefited from the flame shots. Was it the flame shots? Is that. That's the one that's like you guys are talking about The one where, like, it's. It's wavy, right? Yeah, yeah, yeah. There was one spot where I benefited from having a power up. Was on one of the horizontal levels. And I mean, I could have dodged the thing.

00;46;20;17 - 00;46;42;00
Unknown
It was one of those laser machined things on the ceiling and it was, it was right there. And I'm like, man. Like, I'm not going to be able to shoot this thing and it's going to chase me. So I just kind of stood at the entrance and it happened to be that the the flame shots actually reached high enough to hit it so I could just destroy it.

00;46;42;00 - 00;47;09;15
Unknown
But that was the only benefit that thing ever gave me. Yeah, it was. Was I helpful in the, in the vertical levels, but not to any great. I mean, it had major flaws. I feel like it would never hit anything. Yeah. The ones that go side to side I think there's you can only have one on screen any, any time.

00;47;09;18 - 00;47;42;28
Unknown
So it's like it's a deadly towers thing. I know. I was just going to say it's giving me that vibe again. Yeah. Yep. So, but yeah, definitely hands down. Agree. The flame shot's power up is it feels like a downgrade. Yeah. Not not, not as bad as as the parallel shot though. I was. God. Yeah. Yeah. No, the parallel shot in Deadly Towers is and I could mention that because we all you went through the same shot.

00;47;43;00 - 00;48;09;02
Unknown
Yeah, the parallel shot. Man, you have to go through so much to get it. Screw that. It's like the anti power up, you know. Yeah, I, I will say before you start for the Raven that I did find the ROMs that I was trying to play on the ROMs, the emulators, I tried a bunch of different ones and I would have a very hard time and couldn't get past level one.

00;48;09;05 - 00;48;37;05
Unknown
So finally I said, Screw it. I went into basement, grabbed the actual cartridge, brought it upstairs, threw it in my aves, and I got to level four, no problem. Like the first shot. And I found the controls to be so much more tight. Like not as like swimming, so to speak. So Mark, that one against simulation. So I played this game on Kart, so I didn't have those problems.

00;48;37;05 - 00;49;24;02
Unknown
However, I still couldn't beat this damn game and for the reasons that were already mentioned. For the most part, when you lose your power ups, you become totally useless and it becomes the worst form of bullet hell, especially when this happens at stage four. I continually would hit all the lucky zones, get, you know, maxed out my continues get to stage four now Now granted I played it enough where I did on levels one, two and three lose all of my power ups at some point and was able to regain them like that through level one fine.

00;49;24;02 - 00;49;57;17
Unknown
And then like level two like kicked my ass and then I lost all my power ups and was able to continue. But because that lucky zone is there in level two, you know, I could I could regain my power ups and it wasn't a big deal. Same thing with level three, however, and level four. I couldn't find that damn lucky zone and I looked it up in a in a walkthrough and supposedly there's like a a blank space in between two of the pink tubes where you can find the lucky zone.

00;49;57;17 - 00;50;17;22
Unknown
I never found it. Never found it even not like I only started looking for it when I needed it, right? Because I was like, Well, I'm not going to like die because I'm looking for this thing. But when I needed it, I burned through all of my continuous looking for that damn lucky zone. Yeah, I couldn't find it either, to be honest.

00;50;17;22 - 00;50;38;24
Unknown
It was a brick wall level. Level four for me was a brick wall. I think I got to one of the several times that I got to level four. I actually got to the last boss and died at the last boss. But when I got to the last boss, I was like, I don't know. I had lost quite a few power ups already or some reason.

00;50;38;24 - 00;51;00;16
Unknown
The vertical level and level four just really did me in flashbacks to Kabuki Quantum Fighter. Yeah, same thing like Kabuki Quantum fighter for me was I hit level three and it was a brick wall. St Same thing here for me for Legendary Wings. I just could not get by it. And I think it's a major flaw in the game.

00;51;00;16 - 00;51;26;01
Unknown
Design has this feeling like, Hey guys, you know, you're not building a quarter meter anymore here. Like, you know, you can, you can kind of give people a break. I've heard from both of you and seen that level five ultimate as a lucky zone. So I don't know what the big freakin deal is. I'm just now I'm looking at my retro achievements because I played this through emulation so I can do the retro achievements and I got it.

00;51;26;01 - 00;51;49;03
Unknown
I got all five secret areas I don't like. I didn't have the I don't know, I Yeah, I guess I must have just been lucky. Yeah. No pun intended. Got lucky, got lucky. Lucky. Get lucky because you have the penetration power up when you got lucky. Did. Yeah. You can get. Boy I'm really excited to hear your gameplay.

00;51;49;04 - 00;52;12;04
Unknown
Okay. Okay. So I agree with everything you guys said, but the one thing you didn't mention that saves it, that puts the gameplay all the way back up is the two player mode, which is something you guys didn't tested just way in the last couple of weeks. But I can tell you, you get to play this with a friend and a buddy on couch co-op and it completely changes the game.

00;52;12;07 - 00;52;35;17
Unknown
I guess it makes it a whole lot more fun and enjoyable. And it was also just so incredibly rare back in the day that you could do two players at the same time. That's very true. It was one of the first ones I can remember really. For the US. Yeah, I mean before that was like Karate Champ, but who the hell wants to play that?

00;52;35;19 - 00;53;02;23
Unknown
Because like it in terms of like, shoot em ups, right? Like this came out like right around the same time as Life Force hit the knees and life Life Force was freaking cool, but doesn't have the two player mode, right? So that's why this thing still stands on its own is because of just that feature alone. That feature apparently has a major flaw, though, that I will bring up later in technical, but I will definitely play this again.

00;53;02;26 - 00;53;48;19
Unknown
If I could find somebody who would want to. Yeah, it's a problem. You got to find somebody that actually wants to fly on the wings of love with you. Yeah, right. Let's proceed to category four, which is the graphics I found the graphics representation to be very solid and clear. A level two as my favorite background art with my cons being well, the graphics may be good.

00;53;48;19 - 00;54;18;19
Unknown
They aren't very cohesive. It's a weird mish mash of Greek mythology and sci fi mixed with themes of biological and mechanical horror. Yeah. Good point there. That's where it falls flat for me. I enjoyed the graphics. I think that they were once again well done. Capcom, however, definitely agree that there was just some kind of disconnect.

00;54;18;21 - 00;55;02;20
Unknown
It wasn't very consistent. I didn't like the biological elements, especially in light of the story from the back of the box specifically like flying through the danger zones and have these weird like mouth on the walls and stuff like that. Like it was just very, very odd and very, like you said, like kind of nightmarish horror more than, you know, being this sci fi, super epic that it's kind of toting itself to be, not to mention, like, so this whole thing is supposed to be like a mix of, like Greek mythology and then going away into the future and mixing the two.

00;55;02;22 - 00;55;26;14
Unknown
Well, if you happen to get lucky and go into a lucky zone, all of a sudden you're thrown into Egyptian art. You're so right. Yes, somebody did not do their research because what the hell is going on there? Maybe that's why the music. So it's a completely different game. The Lucky Zone is a completely different game. You're collecting like Pharaoh tokens and and like, little, like serpents.

00;55;26;14 - 00;55;57;15
Unknown
It's just so off. That was actually the first iteration of the game, which was lucky Pyramid Wings down it. I do like. I do like the one up sound effects. Every time I'm in the lucky zone, I hear that I'm like, Yes, I mean, it satisfying to hear that. But I thought it was annoying. Like it was so loud and just like, took over all the sound on the sound ship.

00;55;57;15 - 00;56;18;26
Unknown
Yeah, it was pretty loud. Yeah. It's just like we're going to make sure you know that you got another life. It's just a little disruptive, I'd say. Yeah. I wish those hearts would have been, like, extra hits you could take to not get downgraded. Because I don't need the lives. I don't need the lives I need. I need more shields, like, more HP, you know?

00;56;18;28 - 00;56;38;21
Unknown
Yeah, that came in really handy when you were the Thunderbird. Yeah, It's just like you get two extra hits, three exits. It's it's like, man, you could beat the whole game and you get the three hits, But the thing that they screw you on is, is that when you get the Firebird Power up, you get three hits, right?

00;56;38;21 - 00;57;00;22
Unknown
You get those, you get those three hits. But if you pick up another power up, like if you get one hit and then pick up another power up, it does not reset it to three. You still just have those three hits. So like the power up that you just collected is essentially useless. Like I would expect it to at least bump up my HP back to Max.

00;57;00;27 - 00;57;17;00
Unknown
Right? Because it would almost like behoove you to take a couple of hits, then collect the power up to regain them all back. Yeah, right. Can I just say I also really love the graphics of the Thunderbird. I thought it was really cool. I think that's cool. Except for they didn't carry it over to the side scrolling part.

00;57;17;03 - 00;57;36;11
Unknown
Like you're flaming, but you're no longer like this cool looking Phenix bird thing. Like, that was a huge that was a disappointment. Like once I became The Firebird, I was like, Cool. I wonder whether it's going to work on the side scrolling now. Yeah, Not no, you're still just a dude with mechanical wings that is now on fire.

00;57;36;13 - 00;57;42;02
Unknown
Yep. Screaming the whole time. no.

00;57;42;04 - 00;58;08;14
Unknown
Any other thoughts on the graphics, gentlemen? Now, other than that, I was going to say, you know, a lot of those like weird mouth in the background and that kind of stuff, at least for the eighties and nineties like gross out esthetic that a lot of these games seem to be going for so it fell of its time I guess that's I don't know if that's pro or con but yeah I mean I don't know it totally was gross.

00;58;08;14 - 00;58;35;13
Unknown
I guess that's what ruined it for me. It was just kind of like, crap, what am I doing here? Like, you know what else was very disturbing that I'm starting to see a theme here is that you have the penetration gun right? And you're going into the mouth of this head. And inside the mouth is this biological terror, which looks like a penis.

00;58;35;18 - 00;59;01;23
Unknown
Which looks like a penis. Not only that, on the way there, there are these little sperm things that fly up, that swim up to you and try to kill you. Yeah, absolutely. There's a lot of it. Yeah. But then also, like, also like you're the only way you can hurt The enemy is when it takes the condom off, and then you have to shoot it in the glands.

00;59;01;25 - 00;59;28;08
Unknown
Penetrate it? Yeah. It's. Yeah, a lot of, a lot of phallic representation in this game. Yeah. I mean, the final boss, you literally have to, like, take, like, a colon in town to go see them. Yeah. Unless you get too close to the edge of the hole where you will get killed. No, no, no pun intended. Yeah, it's very gross.

00;59;28;08 - 01;00;11;20
Unknown
How very organic. And a lot like, man, seriously it the the main bad guy that you face at the end of each level is super phallic. yeah. Yeah. I mean, it's. It's the wings of love that's fighting the evil phallus. Let us proceed to category five, which is box art and presentation. Now, we already read from the back of the box for the benefit of teaching the story of the game.

01;00;11;22 - 01;00;39;04
Unknown
So we will move ahead and discuss the artwork. When a young archbishop your cool saw this, I said, Whoa, hey, that guy looks like the dude from Star Trek with gun and wings like Kid Icarus. I'm so buying this for my birthday. I love it. I will also say there's great screenshots on the back with my cons being well, the character on the cover is well rendered.

01;00;39;04 - 01;01;20;28
Unknown
I do wish there was more atmosphere in the background and there's a translation error during the interstitial screens between levels. What it says is we have cleared this area and areas are still to be clear. Hold for a final victory. Yeah, it looks like they just dropped the D. I thought that the Capcom box was very Capcom. No, that's kind of like a cop out statement, but I thought the main character on the front was done very well, except for the fact that I just didn't like the rendition of his gun.

01;01;21;00 - 01;02;01;13
Unknown
It just didn't seem to match that. And they're supposed to be like mechanical wings, but they don't look very mechanical. They look very organic. I guess feel like they were kind of riding on the coat tails of, like Marvel super heroes here and then put some cool, you know, G.I. Joe type gun in his hands. So although the artwork itself is really cool, it's derivative and the color scheme is kind of bland.

01;02;01;16 - 01;02;17;12
Unknown
Yeah, I would say. I mean, it can be a pro or con. It's definitely like simple like the cover of the box is definitely I'm just like clean and simple. But for me it did the same thing it did for Dracula, which is just is it sort of drew me in. I wanted to look at the back of the box.

01;02;17;12 - 01;03;04;14
Unknown
There was enough on the back of the box. I'm like, okay, this was good enough. I don't know. It's almost simplicity stood out to me and it was interesting. Yeah, Yeah. But it could have been. It could have been better, that's for sure. I see that. Let us proceed to category six, which is fun factor. I am just going to say I feel bad for the 11 year old me for not giving the game a chance for what it was rather than resenting it for not being what I wanted it to be.

01;03;04;16 - 01;03;36;05
Unknown
But I can proudly say all these years later that I enjoyed playing it thoroughly. I enjoyed it right up until level four, and then it became extremely repetitive for me, just because I had to essentially play through the entire game over and over trying to get through that level four. So I think if it wasn't for that roadblock, really, it probably wouldn't A would have scored a little higher for me.

01;03;36;07 - 01;04;01;27
Unknown
But just because it was so monotonous trying to get through that brick wall, it turned out to not be very fun. Outside of the first few times that I played it. Yeah, I mean, I can say like I had a good time playing it, but it's like how much of that is nostalgia weighing into it? And also just, you know, this game makes it easy for you to like go back and feel like it was like playing.

01;04;01;27 - 01;04;30;01
Unknown
And in the late eighties and for those that weren't around, for that, I don't know if this game would be enjoyable whatsoever, especially when the like, this was good in the context of its times. Like okay to player at the same time. At that point, you know, we weren't, we weren't playing Jackal yet like if, if you put this game side by side against Jackal like I would never play this game.

01;04;30;06 - 01;05;15;20
Unknown
Exactly. I would play a hundred times before playing this once. But it's still like if you're sitting down every five years and firing it up and getting through the game and being done with it, yeah, it's still fun, but there's better things to play. Let us proceed to Category seven, which is technical. So I didn't experience any slowdown in the single player game, but I'm glad I didn't.

01;05;15;23 - 01;05;55;04
Unknown
Wow. But I did experience tons of bright flickering and I don't know because I haven't done it recently, but I saw videos of how poorly the performance was as far as slowdown goes on, a two player simultaneous and I experienced a whole ton of slowdown in some cases. It's the only thing that actually saved me, but it happened quite a bit for me on some of the vertical levels where I was doing more dodging than I was killing.

01;05;55;07 - 01;06;20;02
Unknown
It seemed like any time there was a lot of, I'd have to say probably I'm going to go out on a limb and say anytime there was more than maybe 12 objects on screen, it started kind of chugging, not sure entirely what they could have done to get around that, if anything, but that was definitely a problem for me.

01;06;20;04 - 01;06;46;08
Unknown
As far as bugs are concerned, I don't know if if the stage four lucky zone qualifies or if they did that intentionally, I'm going to go out on a limb and say that they designed it that way. So I don't think that was a bug. But it's it's worth mentioning as a big question mark physics wise. It was okay.

01;06;46;11 - 01;07;10;05
Unknown
But this this is kind of a gray area with gameplay. But a lot of the hallways, like you mentioned, the pixel perfect areas, you had to squeeze through walls and stuff like that. I think they could have done that a little better because that kind of got annoying in certain spots other than that, I don't think there's yeah, I don't have anything else down.

01;07;10;08 - 01;07;30;10
Unknown
Yeah. And I didn't, I didn't really know anything like nothing really stood out to me. It's like breaking the game for me, not anything unexpected. It's like even when you played Megaman, there was so much slow down. So I don't know. I never really. It didn't stand out in bother me. I'm super interested though, and going back. It's been so long since I've played two player.

01;07;30;10 - 01;07;54;22
Unknown
I wonder how bad it is From what I saw. Pretty significant and that would totally ruin it, I guess. I'm sure it was not noticeable at all when you're playing when you're eight years old, but and that would be really tough. Now, I did find a really strange bug where I was in the side scrolling levels and I was just kind of spamming the fire button in front of me.

01;07;54;25 - 01;08;15;07
Unknown
And as folks behind me would hit the edge of the screen to destroy. really? It's like doing a screen rant. Yeah, that's cool. There's a lot of game, lot of games where you can do that. Like Zelda, too. You can do that. really? Yeah. I mean, I know it's a tangent, but it's really cool where you can do that.

01;08;15;07 - 01;08;49;18
Unknown
If you're running through the palaces and you do a jump stab backwards, you can then kill those little like bouncing whatever. What are they like? Little dogs, characters, But you can kill them by shooting backwards and then in your sword or screen trap and hit them in the face like in an up step. Now, like you should throw your beam backwards so your beam goes off screen to the back and then it'll wrap around to the front and kill the people that were going to be right in your face.

01;08;49;20 - 01;09;15;02
Unknown
Now are super. Yeah, well, I mean, you have to remember they're well, they're maybe you don't know but they they were using almost you know signed into your math. You know, they had they had to check for all that stuff manually like is this going to the other side of the screen? Because that's the way it worked. You had certain number of positions.

01;09;15;02 - 01;09;42;18
Unknown
You know, you take zero away from or take one away from zero, and you're loop back around to 256. So they had to use a lot of register checks and stuff in order to prevent that type of thing from happening. So if they had a small bug in there that didn't do that check right, or if the math just kind of worked out that didn't throw the register correctly, then yeah, you're going to have screen wrap issues for sure.

01;09;42;20 - 01;10;24;17
Unknown
That's cool. Let us through playing the hits and sheets of our game. A reading from the manual. There are no hints of cheats in this manual or reading from the manual. And now, brethren, let us offer each other the body of press. So game price then and now 1988. This game was 3499, according to the 1988 series Wish Book.

01;10;24;20 - 01;10;48;19
Unknown
I don't know what that is, by the way. I the Wish book is basically the name of their Christmas catalog. okay. I never knew it was called that. I loved getting that thing. Yeah, all those catalogs with all that stuff was so cool. It was like it was like half of Christmas there. Yeah. Just circling like you wanted.

01;10;48;23 - 01;11;35;13
Unknown
Yeah. Yeah. They're all online now. Somebody who has way too much free time on their hands went through and scanned every page. Insane. And there's a hyperlinks in the search engine and everything. It's it's remarkable like I'm impressed. So according to data dot blue dot gov CPI inflation calculator 3499 and 1988 is worth $91.07 today in 2024. I could not imagine spending that much money on a video game that goes to show like video games back then were very much things.

01;11;35;13 - 01;12;08;12
Unknown
You got four very big events and that was like the average person because they were inexpensive. And I think that the most expensive game I asked for was actually bases loaded at the time. In 87, it was one of the most expensive any games at the time, and I believe it was around 45, 99. But I mean that's probably over $100 in value over a year.

01;12;08;13 - 01;12;48;14
Unknown
Over $100 for sure. And we've had we've had games reviewed here by the ministry that have been up at that price point. For some reason, this just sticks out for this game like it feels like this game is overpriced. Yeah, but going into how much it cost today, according to price chart, income, a loose copy of this game meaning cart only is 11.80 $0.06, Box only is a $34 manual only is $8.52.

01;12;48;17 - 01;13;22;18
Unknown
Complete in box is $61.12. And brand spanking new unopened is going to cost you $467.06. Wow. I Think that's the most expensive new game in ministry history? I think it is. I'm not 100% sure, but I think of our games have been in the 200 to 300 range. I wonder why. Maybe because it's Capcom. Yeah. Yeah, I could.

01;13;22;21 - 01;14;09;07
Unknown
I don't know. I mean, it could just be that there aren't many unopened copies of this game anymore. It makes me wonder how were actually made. Yeah, I don't know that either. Let us now execute judgment upon legendary wings and decide which of the seven Cardinal sins it has committed. Father Abraham, in regards to narrative, what is your final judgment in regards to narrative?

01;14;09;09 - 01;14;39;14
Unknown
Legendary Wings has committed no fault. Deacon Gabor In regards to narrative, what is your final judgment in regards to narrative? Legendary wings has committed the most heinous cardinal sin in regards to narrative and in the presence of this assembly. Legendary wings has been spared. Father Labor in regards to audio, what is your final judgment in regards to audio?

01;14;39;15 - 01;15;10;06
Unknown
Legendary Wings has committed no fault. Deacon Gabor In regards to audio, what is your final judgment in regards to audio? Legendary Wings has committed a most heinous cardinal sin in regards to audio and in the presence of this assembly. Legendary wings has been spared. Father, In regards to game gameplay, what is your final judgment in regards to gameplay?

01;15;10;06 - 01;15;46;05
Unknown
Legendary Wings has committed a most heinous cardinal sin. Deacon Gabor In regards to gameplay, what is your final judgment in regards gameplay? Legendary Wings has committed the most heinous cardinal sin in regards to game and in the presence of this assembly. Legendary Wings has committed a loathsome cardinal sin deserving of hellfire and damnation. One Father Abraham. In regards to graphics, what is your final judgment in regards to graphics?

01;15;46;05 - 01;16;22;20
Unknown
Legendary Wings has committed fault. Deacon Gabor In regards to graphics, what is your final judgment in regards to graphics? Legendary Wings has committed the most heinous cardinal sin. There's Egyptian artwork in there. No. In regards to graphics and in the presence of this assembly, legendary Wings has committed a loathsome cardinal sin deserving of hellfire and damnation to Father Abraham.

01;16;22;27 - 01;16;55;11
Unknown
In regards to box art and presentation, what is your final judgment in regards to box art in prison tation legendary wings has committed no fault. Deacon Gabor in regards to box art in presentation, what is your final judgment in regards to box arm presentation? It is clear a legendary Wings has committed the most heinous cardinal sin in regards to box art and presentation.

01;16;55;13 - 01;17;31;15
Unknown
In the presence of this assembly, legendary wings has been spared by the Raven. In regards to fun factor, what is your final judgment in regards to fun factor? Legendary Wings has committed a most heinous cardinal sin. Deacon Gabor in regards to fun, what is your final judgment in regards to fun factor? Legendary Wings has committed no fault in regards to fun factor and in the presence of this assembly.

01;17;31;18 - 01;18;06;03
Unknown
Legendary wings has been spared. Father Avlon, in regards to technical, what is your final judgment in regards to technical? Legendary wings has committed no fault. Deacon Gabor In regards to technical, what is your final judgment in regards to technical? Legendary Wings has committed no fault in regards to technical and in the presence of this assembly. Legendary Wings has been spared.

01;18;06;06 - 01;18;54;22
Unknown
Gentlemen, if you have a talisman, play them now. They may Day. They may. Legendary wings. By the authority vested in me, me redeem you of any faults which you have committed and hereby reveal you as a jewel in the crown of the Nintendo Entertainment system. Fly, fly as this concludes tonight's service, Remember, our liturgy does not simply come to an end.

01;18;54;24 - 01;18;59;02
Unknown
Those assembled are sent forth to bring the fruits of the ministry to the world.